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Stolen realm7/10/2023 After winning a battle, 5% of maximum health is restored, regardless of Recovery rate.Ī character who dies in battle does not gain any benefit from Health Recovery. Health Recovery is a percent value that restores that percent of max HP at the start of every turn including the first turn of battle. for more info see Dodge Chance Health Recovery Temporary increases to dodge can exceed that, currently the only temporary increases are active abilities that grant 100% Dodge chance, thus it is unknown if it adds to previous dodge chance, or just temporarily replaces it. Multiple sources that increase dodge will add together, with a maximum of 75%. A dodged attack does no damage and does not apply any effects. Dodge Chance is granted by skills and equipment. The chance for any attack to miss, attributed to the character dodging it. For more information on how this interacts with other boosts to damage, see Damage Dealt. Being Invisible via Stealth causes your next ability to have 100% crit chance.Īlso referred to as Critical Bonus Damage is the amount an ability is amplified when it critically strikes. The base value for player characters is 5.Ĭritical Hit Chance is how likely it is for an ability to critically strike. The amount of Hexes a character can move. Resistance Types:įor more information on how damage reduction works, see Damage Reduction. While Shadow Damage does exist, there is no resistance that effects it. They reduce incoming damage of their respective types by a percent. Every 10 points of armor reduce relevant damages by 1.Įach resistance has a maximum value of 75%. Maximum Mana is equal to (45+ (15 * Level) + (5 * Intelligence)) * (1+(Intelligence-8)/100) Armor / Magic Armor Īrmor is granted primarily by equipment, and is a flat damage reduction. Maximum and Current Mana can be seen as a blue bar above the characters skills, or at the top center of the screen when hovering the mouse over a character or enemy. Maximum and Current Health can be seen as a red bar above the characters skills, or at the top center of the screen when hovering the mouse over a character or enemy. Maximum of 5 bonus skill range from Intelligence.Īdditionally reflex increases Dodge Counter Attack Limit by 1 per 20 points (max of +5)Īt 8 reflex, counter attack damage is at +0%. Intelligence also increases skill range by 1 per 20 Intelligence. At level 1 with 8 intelligence, maximum mana is 100. Maximum Mana is also increased by level.Īt 8 Intelligence, there is a 0% bonus to mana. At level 1 with 8 vitality, maximum health is 100. Maximum Health is also increased by level.Īt 8 vitality, there is a 0% bonus to health. For more info on how Critical Damage is applied, see Damage Dealt.Įach point of Vitality increases maximum HP by 5 + 1%. This is an increase of ~0.28% per point in Dex.Ĭritical Damage is increased linearly regardless of Dex. This is an increase of ~0.53% per point in Dex.īetween a Rating of 52 (60 Dex) and 293 (301 Dex), your Crit Chance goes from 33% to 100% linearly. As a result, one point of dex can be useful for low level characters.īetween a Rating of 1 (9 Dex) and 52 (60 Dex), your Crit Chance goes from 6% to 33% linearly. Critical Rating is just your Dexterity minus 8.Īt a Critical Rating of 1, your Critical Hit Chance goes from the base 2% to 6%. (At 8 Dexterity)Ĭritical Chance is based off of your critical rating, plus your bonuses from items and skills. The base Critical Chance is 2% and base Critical Damage is +50%. This is capped at 3 max movement increase. Summons are affected by your Critical Bonuses.ĭexterity also increases your character's movement range by 1 per 25 Dexterity.
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